#Unreal

虚幻引擎的行为树不同于传统行为树,它新增了Decorator和Service两个功能组件,而且不再是每次都从根节点开始Tick。要搞懂它们内在执行逻辑需要从源码入手,从开始执行到搜索节点,再到各种节点的声明周期回调。

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